Tuesday, May 29, 2018

LITERACY NETWORK EVENTS @ the ISTE 2018 CONFERENCE Chicago, June 24 – 27


LITERACY NETWORK EVENTS
@ the ISTE 2018 CONFERENCE
 Chicago,  June 24 – 27

Please make note of and join us at the 3 following exciting events:
1- Literacy PLN Conference Session (1 hour):
Technology-Based Literacy Resources and Practices With Special Promise
https://conference.iste.org/2018/program/search/detail_session.php?id=110855804
Monday, June 25, 8:30–9:30 am CDT (Central Daylight Time)
Building/Room: McCormick Place W176abc
What's new, exciting and inspiring in literacy instruction? Members of the ISTE Literacy PLN and invited guests will present emerging technology-based resources and practices with high potential to improve and transform learning and teaching. Leave this session with ideas, insights and resources ready to impact your classroom and practice.

This will be a fast paced, hour-long event in which educational experts from the Literacy Network’s 2018 Short List of Inspiring Literacy Instruction Resources will present their resources. (See list, below) Find out the story behind these resources, how teachers can best use them with students, and how teachers can acquire them (the presentation will highlight any free opportunities for access or elements the providers make available). There’s an opportunity to ask questions and give feedback to the panel of experts, too.

Resources Presented Will Include:

- Actively Learn        https://www.activelylearn.com/ 

- Fluency Tutor        
https://www.texthelp.com/en-us/products/fluencytutor/

- Writable                
https://www.writable.com/
                                 "Teachers talk about Writable": https://vimeo.com/273383341
                                  Edsurge article by Dr. Troy Hicks
 

Classroom Inc.      
https://www.classroominc.org/play/ 

https://www.classroominc.org/educator-tools/community-in-crisis/

2-EdTech Literacy Playground
Literacy Network Playground Where Literacy & Coding and Makerspace Collide
https://conference.iste.org/2018/program/search/detail_session.php?id=111057145
Tuesday, June 26, 10:30 am–12:30 pm CDT (Central Daylight Time)
Building/Room: McCormick Place Posters; Level 3, Skyline Ballroom Pre-function, Table 1, Table 2, and Table 3
a)    Coding Literacy: How Hands-on Coding is Impacting Reading and Writing
Get the tools and strategies to use coding for communication and tangible learning to drive student engagement. Play with and learn about robotics, Marbotics Magic Phonics, Osmo Words, KUBO Language Pack, and Cubetto Logic Tiles.
b)   Using Scratch Jr. for Reading and Writing Instruction: Ideas to Meet and Support the Standards in Literacy with Computer Coding
There are many ways to embed computer coding, specifically Scratch Jr., into reading and writing instruction to support the elementary literacy standards.   See samples of how students use Scratch Jr. for reading comprehension strategies such as Summarizing, Parts of a story, Visualizing, Cause/Effect and Book Clubs. Watch student engagement increase when students are allowed to demonstrate their understanding through computer coding.
c)    Ozobots for Phonics and Phonemic Awareness
Check out a cross curricular activity that blurs the boundaries between coding and Phonics. Students will code Ozobots to "trace" their words that either they write or that are written for them. The coding will make the Ozobot perform differently when it hits the selected blend, vowel, silent e etc. This coding will allow students to see a visual representation of phonic skills that they will be learning in the classroom.
d)   Build a Better Book: Storytelling Through "Making"
The Build a Better Book project connects young Makers with a real-world need: the dearth of tactile or multimodal books for children who are blind or visually impaired. We will share how we connect low- and high-tech Maker technologies - including 3D printing, laser and craft cutters, electronics and craft materials - with storytelling and composition to develop literacy skills across a range of grade levels. Explore student-designed projects and learn how to get involved.
e)    Activate, Support, and Reveal student thinking while reading with Actively Learn
Actively Learn is a digital reading platform built to help teachers and students promote literacy and learning. By allowing  teachers to adapt instruction to their students' needs, support them while they construct meaning in the text, and help them understand where students struggle, this tech tools  is extremely robust and never expires. Learn how to adapt this platform to the diverse readers in your classroom.
f)     Making in Language Arts with Wixie & Other STEM Tools
Students need (and want) to practice reading and writing in real-world situations. Creative digital tools let students demonstrate understanding and share ideas by creating products they see in the world around them and sharing them with an audience beyond the classroom. Explore sample projects and instructional supports for literacy tasks that connect to the stories students are reading, develop thinking skills with informational products, build skills in the 3Rs and 4Cs, and yes, demonstrate comprehension.


3-Literacy Network Social Gathering Co-Sponsored by Actively Learn:
Immerse Yourself in Literacy
Monday 6/25 5:30- 7PM CT
*Attendance is limited
Join the ISTE Literacy PLN and Actively Learn for a great night out to connect and socialize with other ISTE Literacy PLN members. On Monday 6/25, we will be meeting at Reggie’s (Bar and Restaurant) for drinks, appetizers, raffles, and games.

Reserve your ticket through Eventbrite (click on the link, below or copy and paste this url in your browser):

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